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« Week #197 - Stories of Powerful Ambition and Poor Impulse Control »
SA Prompt | SA Results
Date: 5-10-2016
Word Limit: 2000
Words Written: 25,237

Judges (crits):
*Thranguy

Audio Recap: Week 197



Like a lot of domers, I'm a fan of RPGs, but my current tastes tend more towards the indie/hippy/storygame side of the hobby, so this week will be based on one of those: Jason Morningstar's Fiasco. It's a game that lends itself to, well, the kind of stories in the week title, with the specifics governed by which playset is used. And there are a lot of playsets out there.

Here's how it's going to work. We're not actually going to play the game itself, but instead, when you enter you can pick any official playset (I'm going to post a list of those right after this so they don't clutter the prompt post. By 'official' I mean in the main book, in the companion, or one of the playsets of the week), or ask me to pick one for you. Just post 'in' if you want me to pick. Then I'll use that playset to generate three relationships, one need, one object, one location, and one Tilt element. And that's your prompt. Use it to write about powerful ambitions and poor impulse control, which usually means things going horribly wrong for someone. This is the setup for a three-person game, more or less. In the game the relationships would form a triangle between three characters, but you don't have to do that. In the game, the Tilt element would be something that comes into play about halfway through, but again, you don't have to do that.

In fact, given that these will be more heavy/detailed prompts than usual, so I'm going to say right here that they're here only to help/inspire you this time. I'm not going to be judging you on prompt usage, so if you come up with a story that fits the overall theme while barely touching them, fine. Or if you use every morsel served up, also fine. Or somewhere between. Your call.

Word limit: 2000, but there's a catch: if you go over 1500, you cannot no mention this week. Stories not good enough to HM above that line will get DMs, so if you need to use those last couple hundred words, write 'em good. There may be a lesson about ambition and/or impulse control in your decision, there.


16 Total Submissions, 8 Total Failures:
1
2
Dishonorable Mention
3
Loser
4
Honorable Mention
5
Honorable Mention
6
Honorable Mention
7
Dishonorable Mention
8
9
10
Dishonorable Mention
11
12
Winner
13
Honorable Mention
14
Dishonorable Mention
15
16